Orb has an exciting array of confiugurable features, designed to assist in the neurofeedback training process.
Orb provides visual feedback to users in three ways:
When in a rewardable state, the speedometer bar progresses, and as it progresses the orb transforms into more complex and engaging shapes. As the person training comes out of a rewardable state, rather than resetting, to offer the person training encouragement, the speedometer turns to the last highlighted checkpoint. As rewards are triggered, the orb faintly glows. With a full rotation of the speedometer, a new level with more special effects is triggered.
The default time necessary to remain on task to proceed to the next level is 10s. Occasionally, a clinician will want to adjust this setting lower or higher in the game options. People training with Orb may respond to such changes in difficulty to facilitate progress to the upper levels. Orb can also be set to increase difficulty incrementally to modulate training rewards and level progress. And of course the traditional thermometer bars allow visual feedback for each individual filtered trace.
Orb includes five unique element types. When installing Orb, the default is the Water element, but this default can be changed both during installation and later in the Tailor Installed Games tool. If clients find that there is too much information on the screen to focus, the transparency of the speedometer and the thermometer bars can also be adjusted in the Tailor Installed Games tool, and can even be turned off altogether.
To install orb, follow the instructions below: