Alliance members receive a discount, contact store for details.
Each postcard begins relatively bare. As the client earns rewards, themed objects appear and complete the scene. A central object acts as a fixed focal point and a gauge for the client's current performance. In the Forest and Fall scenes, a campfire burns brightly when in a reward state and slowly fades to an ember when out of it. The Summer scene features a clam shell that opens and closes when in and out of a reward state. For the Winter scene twin lampposts glow and fade when meeting the criteria or not. Additional feedback is provided by trace meters in the top right that display real-time amplitude information. At the end of each period, the user has the ability to start the scene over or select a new scene.
Scenes Include:
Game Options:
Minimum Requirements
If you are unsure if your system meets these requirements, ask for a trial period to test the game on your system (no charge).